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Character Studio

Create a brand new face, character, or object. Design unique AI identities from scratch. From 15 credits an image.

From 15 credits an image · the button shows the price before anything runs

Illustration: a concept artist at a desk by a bright window, pencil-sketching a long-haired figure on a large sheet of paper, with finished colour portraits and pencil studies of several different characters pinned to the corkboard behind

How do I create a fictional AI character from scratch?

Character Studio builds a face from controls rather than from photographs. You set 8 attributes — gender, style, hair style, hair color, eye color, skin tone, face shape and expression — or write a description of your own, and each run returns one image of a person who does not exist. Nothing is trained and nothing is uploaded. To bring that same face back, carry the picture you keep into a tool that works from references.

Credits
15–20 an image, 15 on the engine and size the studio opens with
Input
None required — controls, or a sentence
Per run
One image, at the aspect and size you choose
Subject
A person who does not exist

Updated September 4, 2026

Cite this page: https://imagera.ai/image/personal-influencer/create-character

What an invented face is good for

A new person, not a copy of one

It's worth being clear about the boundary. Character Studio is for inventing a new person, not recreating someone specific. If you want images of yourself or of cleared talent, Imagera's face-training path handles that. Character Studio starts from attributes and imagination, which is exactly what makes it fast for personas that need to exist independently of any real individual.

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For work with no model to photograph

The tool is built for people who need a consistent face but don't have, or don't want to use, a real model. Virtual influencer creators use it to run a believable social persona without a photoshoot. Brands build a spokesperson or mascot that shows up the same way across a campaign. Game studios, comic artists, and app teams use it to lock a recurring character early, before any casting or 3D work. Because the person is invented, there is no model release to sign, no scheduling, and no likeness rights to clear — the friction that usually surrounds using a real face simply isn't there.

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A short form, not a prompt-engineering exercise

It's also genuinely accessible. There's no GPU, no install, and no prompt-engineering requirement — the controls are a short form, and you can go from a blank slate to your character's first images in a couple of minutes. Pricing is credit-based, from 15 credits per image, with no per-character subscription and no per-seat fee, so the cost scales with how much you actually generate rather than with how many personas you keep on file.

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How a face gets designed

8 controls, or a sentence of your own, and one picture back per run.

The controls are a casting brief

The card offers 8 attributes — gender, style, hair style, hair color, eye color, skin tone, face shape and expression — each of which can be left on Any. Whatever you set is composed into the description the run is built from, so you can arrive with nothing in mind and still leave with a specific person. Typing your own description overrides the controls completely: the composer only assembles a sentence when you have not written one, which means the short form is a starting point rather than a cage. A run with neither a description nor a single attribute is refused rather than guessed at.

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One picture per run, and what it costs

Each run returns a single image at the aspect ratio and output size you pick, and the size is the biggest lever on the price: 15 credits on the engine and size the studio opens with, 15 on the higher-quality engine at that same size, and up to 20 at the largest size either offers. There is a second mode that edits a picture you upload instead of creating from nothing, at 15 credits a run. Every combination is priced on the button before you commit, and it comes out of the same credit balance as the rest of the suite.

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Making the face come back is a second step

Nothing here is saved as an identity, and that is worth knowing before you plan a feed around it: a run generates a face, it does not enrol one. The picture you keep is what carries the character forward. Drop it into the optional reference slot on this same card to steer the next generation towards it, or hand it to Instant Character, which is built to hold one face across many scenes from reference pictures. For a character that has to survive months of content, the picture becomes the first photograph of a training set instead.

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How to create a fictional AI character

Four steps in the browser. No photographs, no install, no GPU.

Step 01

Set the attributes, or describe the face

Work down the 8 controls — gender, style, hair style, hair color, eye color, skin tone, face shape and expression — leaving anything you have no opinion about on Any, or skip them and write the description yourself. A description you type wins over the controls, so you can start with the form and take over whenever you want to.

Step 02

Pick the frame shape and the size

Choose an aspect ratio and an output size. The size is what moves the price: the studio opens at 15 credits and the largest option on the higher-quality engine is 20.

Step 03

Generate, and generate again

Each run returns one image. Nothing about the face is fixed between runs, so regenerating is how you audition it — keep going until the eyes, jaw and proportions read as one specific person rather than a type.

Step 04

Keep the picture you want to build on

The image you save is the character. Feed it back into the reference slot here, or into Instant Character, when you want that same face in a new scene — and into a training set when it needs to hold up over a long run of content.

Who needs a face that belongs to nobody

A brand face with nobody to book

A campaign that wants a human face but has no budget for talent, no booking calendar and no release to chase can start with one that was never a person. The face is designed rather than cast, so it costs a generation instead of a shoot day, and it can be revised on the spot when the brief moves — which is the part a real casting cannot do at all.

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A character that has to exist before anyone is cast

Game, comic, animation and product teams routinely need to see a character before any of the expensive work starts. A designed face turns a written brief into something a room can react to in minutes, which makes it a cheap way to settle an argument about a look — and if the project later needs a real model or a 3D build, you go into that conversation with a picture rather than adjectives.

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The starting photograph for an identity you will train

A trained model needs photographs of its subject, which is awkward when the subject has never been photographed. Designing the face is how that gets solved: the picture you keep here becomes the reference a training set is built from, and from that point an invented person takes exactly the same route through the suite as a real one.

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Frequently asked questions

What does Character Studio actually produce?

One image per run, of a person who does not exist. You set the attributes — gender, style, hair style, hair color, eye color, skin tone, face shape and expression — or write your own description, and the run returns a portrait built from it. Nothing is uploaded and nothing is trained. A second mode edits a picture you supply instead of creating from nothing, but the default is genuinely from-scratch: the only input is the brief.

Does the same face come back on the next run?

Not on its own. There is no save step and no stored character — each run is a fresh generation, so the same settings will give you a person of the same description rather than the identical individual. Making a face recur is a step you take with the picture: put it in the optional reference slot here to steer the next run towards it, or use Instant Character, which is built to carry one face across many scenes from reference pictures. For a character that has to stay identical across months of content, the picture becomes the first photograph of a training set.

What can I actually control about the face?

8 attributes: gender, style, hair style, hair color, eye color, skin tone, face shape and expression. Each can be left on Any, and anything you type as a description overrides all of them. There is no age control and no ethnicity control on this card, whatever else you may have read about it — those two settings do not exist, and asking for them in your own wording is the only way to reach them.

What does one image cost?

15 credits on the engine and output size the studio opens with. The higher-quality engine is 15 at that same size, and the largest size either engine offers is 20; editing an uploaded picture rather than creating one is 15. There is no training run to pay for and no per-character charge — the price is per image, shown on the button before you commit, and drawn from the balance the whole suite shares.

Do I need photographs, or any design skill?

Neither. The default mode takes no picture at all: the controls are a short form, and leaving every one of them on Any and writing a single sentence is a valid run. There is no GPU, no install and no prompt-engineering trick required to get a usable face — regenerating a few times to audition the look is the whole technique.

How many characters can I make?

There is no limit and no per-character charge — you pay per image, so a second character costs exactly what a second image costs. Because nothing is stored as an identity, keeping several apart is a matter of keeping their pictures apart: the file you saved is the character, and it is what you feed forward when you want that one back.

Designing a face vs casting one vs letting a generator invent one

DimensionImagera Character StudioCasting and photographing a real modelA plain image generator
What you need before you startA few settings, or one sentence. No photographs and no subject.A person who fits the brief, a release, a booking and a shoot dayA prompt, and enough practice to write one that lands
Who the face belongs toNobody — it is generated, so there is no release to sign and no calendar to work aroundA real individual, with the rights and scheduling that come with themNobody, but you get a different one on almost every prompt
How the look is directed8 named controls — gender, style, hair style, hair color, eye color, skin tone, face shape and expression — or your own sentence, which overrides themCasting, styling and art direction, decided on the dayWhatever you can get into the wording
Making the same face come backA second step: carry the picture into the reference slot here, into Instant Character, or into a training setBook the same person againNot supported — the face changes with the prompt
What one run producesOne image, at the frame shape and output size you choseA shoot's worth of frames, once, of one real personOne or more images, of one or more strangers
Cost15–20 credits an image (15 as the studio opens), from the balance the whole suite sharesTalent fees, crew, location and the time to arrange all threePer-generation cost, and rights that vary by tool

A face with nobody to book

Design it from the controls, keep the picture you like, and carry it forward when you want that face to come back.

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